Mobile gaming has grown immensely in popularity, but it seems that AAA titles, games with big budgets, are not as successful on mobile platforms as they are on PCs or consoles. Despite Apple’s claims of offering console-quality gaming on the iPhone 15 Pro and Pro Max, many gamers are hesitant to spend a lot of money on a mobile game when they can have a superior experience on other devices.
One company facing this challenge is CAPCOM, a renowned Japanese game developer with a special relationship with Apple. They have released several Resident Evil games on iOS, some of which are considered AAA titles. However, these games have not performed as well as expected on mobile platforms compared to PCs and consoles.
For example, Resident Evil 7: Biohazard by CAPCOM sold less than 2,000 copies on iOS despite being downloaded 83,000 times since its launch. The game is free-to-try but requires a payment of $19.99 / €19.99 / £15.99 to unlock the full version. Unfortunately, only a small percentage of players who downloaded the game actually made the purchase.
According to a report from MobileGamer.biz, previous AAA titles like Resident Evil 4 Remake and Resident Evil Village also had modest sales numbers on iOS compared to PC and console versions. These discrepancies in sales can be attributed to both the high price of mobile games and the preference for a better gaming experience on other platforms.
In conclusion, while mobile gaming continues to grow in popularity, AAA titles may struggle to find success due to factors such as pricing and player preferences for more immersive gaming experiences offered by PCs and consoles. It’s clear that capturing the attention of mobile gamers requires more than just porting over existing titles from other platforms.